![salt and sanctuary mods salt and sanctuary mods](https://fasrskills513.weebly.com/uploads/1/2/5/7/125743148/625654346.jpg)
It's one of those cases where I can't entirely identify why, but boils down to that I was not enjoying myself, even though I had expected to. I didn't finish it, because I bounced off it in irritation. I found Salt & Sanctuary consistently irritating even though I could not in good conscience call it bad, to the extent that I struggle to be level-headed when describing even basic aspects. Sometimes it goes too far in emulating its icon - overwrought names such as The Sodden Knight and The Festering Banquet lack a certain delicacy - but rarely does the game ever embrace the humour which might be required to make its silly names and tousle-haired moppet characters work. This is pressed, like so much Playdough mashed into a child's dinner, on top of Dark Souls inspirations which run all the way from Souls - sorry, Salt - collection which is lost upon death to one handed/two handed weapon switching to even suspiciously similar fonts. And by 'indie' I just don't mean whatever the hell that even means from a development perspective any more, but rather stylistic go-tos such as platforming, side-scrolling and big-eyed characters.
![salt and sanctuary mods salt and sanctuary mods](https://images.gamewatcherstatic.com/download/image/4/36/170834/featured_15-1570645629-1768966547.jpeg)
Imitation is the sincerest form of flattery and all that, but there's no escaping that 2D stab 'em up Salt & Sanctuary is designed to be one thing and one thing only: an indie Dark Souls.
![salt and sanctuary mods salt and sanctuary mods](https://149362454.v2.pressablecdn.com/previously/wp-content/uploads/sites/5/2016/03/salt4.png)
Everything I love about Dark Souls is everything that makes me want to scream in Salt and Sanctuary.